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GRASHOOPER A tool for generative modeling that allows you to create parametric models, parametric architecture in Rhinoceros 3D environment Interface plug-in The process of modeling in Grasshopper is the creation of an algorithm. At Grasshopper the interface, it means that we write the script text, and we connect years and we set some options. The algorithm consists of the initial data or parameters and the sequence of actions with them. As a result, geometry and related information (volumes, areas, markings, sizes) are generated. With the help of noses and parameters, geometry can be changed, you need to change the value of one year and make a shift, and all geometry will be rebuilt. Thus, in Grasshopper we create not only a model, but the logic of its behavior. Once you have created a script, you can reuse it and edit it further. In this model, the task was to build a geometry dependent on the point of attraction. Attractors in a rectangular node You can add an attractor to a suitable site in three ways: drag the element onto the agent chart or use the drawing mode, in which case the graphics editor will select the shapes suitable for setting the attractor; or select the node and add the attractors by clicking the Attractors button … in the node properties. The created geometry is easily changed by changing the parameters of the code components.
  • Class: Technology, 3D Printing
  • Software: Fusion 360
  • Hardware: Ultimaker 2 Go, Plastic PLA plastic 1.75mm
  • Task: To create 3D printed model 
  • Realization: The first step  is the preparation just before printing, when you design a 3D file  of the object you want to print.  This 3D file can be created using any softwares. The next step  is the actual printing process.  First, you need to choose which material will best achieve the specific properties required for your object. The 3D model itself was created in Fusion 360, then opened in the Voxelizer program and sent to print with high quality-medium-tree supports settings.
After

ARDUINO/

Class: 

Technology, Arduino

Software:

  • Arduino IDE
  • web browser

Hardware:

  • Arduino Uno R3
  • Breadboard, Diode
  • Resistor 220om
  • Wires
  • Push-button

Task:

To create input/output device based on Arduino. 

Realization: 

To complete the task, I used the base schema and code from the site www.instructables.com. This is easy enough if you follow the steps of the link. First, I assembled the schema manually from the components, then copied the code and uploaded it into the board. If everything is assembled correctly and there are no errors, everything will work. Now that my code is working, I can program the crab as I need it. Important to disconnect arduino and your laptop during you remove whatever on the broad)))  

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